Virtual Reality Designs (PDF) presents a collection of studies from recognized researchers in Virtual Reality.
Virtual Reality is not real life. Rather it is life-like creations using computer-generated scenarios. Human behavior is imitated in virtual scenarios, where each detail is controlled by computers, and in circumstances that can be repeated under the same conditions.
Based on design and technology, the user can experience presence. In the virtual world, users are personified in avatars that show them and are the means to relate with the virtual environment. Avatars are graphical models that act on behalf of the human behind them. The user avatar is a representation that also backs interaction with others, allowing computer-mediated interactions.
Evaluations directed to understand people’s perceptions, personal and social behavior in computer-mediated interactions, include a multidisciplinary area of study that includes, among others, psychology, computer science, and sociology. In the past two decades, a number of studies supported by Virtual Reality have been conducted to understand human behavior, in a few cases the implications of the technology, or to reproduce artificial human behavior.
Additional ISBNs: 978-0367510060, 978-0367894979, 978-1003019589, 978-1000081183
NOTE: The product only includes the ebook, Virtual Reality Designs in PDF. No access codes are included.
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